Onesignal Unity IOS Build Symbol not found error
NickName:Savas Adar Ask DateTime:2017-07-20T15:20:54

Onesignal Unity IOS Build Symbol not found error

I am developed a game with Unity3D and exported IOS build. Xcode build project succesfully but App crash on launch.

Firstly I got this error:

dyld: Library not loaded: @rpath/OneSignalXC8.framework/OneSignalXC8 Referenced from: /var/containers/Bundle/Application/xxxx

Reason: image not found

After this, I added OneSignalXC8 framework to embeded binaries and error changed.

dyld: Symbol not found: __TMaCs29_NativeDictionaryStorageOwner Referenced from: /private/var/containers/Bundle/Application/xxxx.app/Frameworks/OneSignalXC8.framework/OneSignalXC8 Expected in: /private/var/containers/Bundle/Application/xxxx.app/Frameworks/libswiftCore.dylib in /private/var/containers/Bundle/Application/xxxx.app/Frameworks/OneSignalXC8.framework/OneSignalXC8

After this error, I set "Always Embed Swift Standard Libraries" to "Yes". Like saying here: https://stackoverflow.com/a/43117611/793880

But still I got same last error. How can I solve this?

  • I am using Xcode 8.3.3
  • I am using Unity 5.6.1f1
  • Unity exporting Xcode Project not workspace
  • I am using Objective-C

Thanks

Copyright Notice:Content Author:「Savas Adar」,Reproduced under the CC 4.0 BY-SA copyright license with a link to the original source and this disclaimer.
Link to original article:https://stackoverflow.com/questions/45207958/onesignal-unity-ios-build-symbol-not-found-error

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